AI Insights · Timothy · April 2025
Top Basketball Games Performance in Denmark Q1 2025
Explore the performance of top basketball games on a unified platform in Denmark during Q1 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the first quarter of 2025, the performance of the top basketball games in Denmark showcased varied trends across downloads, revenue, and active users, according to data from Sensor Tower.
Basket Battle by Supersonic Studios LTD experienced a gradual decline in weekly downloads, starting from 522 and tapering to 253 by the end of March. Revenue peaked briefly at $8 in mid-February, while active users decreased from 6.1K to 4.8K over the quarter.
NBA 2K Mobile Basketball Game from 2K showed a consistent revenue stream with a high of $408 in early February. Weekly downloads remained relatively stable, peaking at 171, while active users decreased from 423 to 297.
NBA 2K25 MyTEAM, also by 2K, saw a significant spike in revenue, reaching over $1K in mid-March. Downloads and active users, however, saw a decline, with downloads falling to 44 by the end of the quarter.
NBA LIVE Mobile Basketball by Electronic Arts had a steady increase in revenue, culminating at $47 in the last week of March. Downloads fluctuated, while active users decreased from 714 to 450 over the quarter.
Bounce Dunk - basketball game by SayGames LTD maintained a consistent user base with active users hovering around 600. Revenue saw a slight increase towards the end of the quarter, peaking at $20.
For more detailed insights and data, visit Sensor Tower.